key points for abstract
1.Creating a 3D mecha in a video game is expensive and complex, therefore, how to extent the design work life (changeable and modular)(design template).
2.how to use modular design method to promote the design workflow?
3.The new design workflow should deep coupling with 3D production pipeline.
4.Exploring a kind of solution(develop a digital tool kit) to solve this question easily (even junior artist can use it).
By Richard Yu
Email Richard Yu
Published On: 09/03/2018