Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

(1) Rationale

To improve myself in modelling and texturing, I would like to create a 3D sci-fi scene which depicts a space abandoned city. And I want to apply this scene in my future project. Since I have never use nodes in Blender before, I would like to try procedural modeling in some part of the scene.

(2) Context:

The scene includes a dark street and a spaceship. . I want this scene to be sophisticated, and present realistic texture.

Example

  • Night-Time Alleyway with Neon Signs (Ioana Tanasache)
  • Love, Death + Robots : The Witness (Alberto Mielgo)

(3) Method:

First, I will find references, draw a sketch about what the scene is going to look like and place some cubes in the approximate position. Then start to modelling. Create the basic structure of the city by using Blender nodes, and later model other props such as spaceships. After that, align UV maps, create textures, and finally render as images presenting the scene.

(4) Production:

The tools I’d like to use are:

Procreate: For design and sketch
Blender: For 3D modelling and render

Substance Painter: For texture

After Effect: For compositing

Timeline:

Week 1: find references, sketch, and plan the approximate location of models

Week 2: use Blender nodes to create landscape and some buildings

Week 3: Modelling props and create more details
Week 4: more details and UV Mapping

Week 5: Create texture

Week 6: lighting, render and compositing

(5) Outcome

A rendered 3D scene.

Downloads:

About This Work

By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 03/03/2022