In response to the theme of "Discussions of Place". I made an interactive experience that features the player and non-playable characters running away from a fire through a reasonably complicated to navigate environment. I create this using Unreal Engine 4. By exploring the concept of a changing environment due to weather or elemental causes I explored the differing ways that we may be impacted by said environmental change. By also having a crowd of people being effected by this, it shows the chaos and problems that can arise when each individual works on behalf of their own interest. Similar concepts have been explored by "Firaxis Games" whose work "Civilization VI" by implementing mechanics that cause at first gradual climate change (each player can individually effect the rate of change to their own benefit or not), these climate change mechanics effect the land available to the players to use as a means to win the game.
By Elliot Gordeno
Email Elliot Gordeno
Published On: 26/08/2021