Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

During this fortnight, I flew back to my hometown to tackle some of the document stuff which caused a delay in my progress. But I was able to pull out some progress by optimizing the movement of the camera movement and creating a basic collection system. The original plan is to show the character in the centre of the screen, but after a few trials and errors, this plan was not working due to the characteristics of AR. So I decided to make the game as a 1st person view experience, at least for this MVP.

About This Work

By Izac, Kin Kui Ho
Email Izac, Kin Kui Ho
Published On: 28/04/2023

academic:

production

mediums:

interactive

scopes:

major work

tags:

AGI Studio 3