In week 7, I watched many tutorials showing how to generate fur in Blender, and I used vertex groups, collision, and particle properties to build the fur effect. The practice is based on the Folio1 week4 outcome that I made the fur on the same models.
•In addition, I made another particle test, the model of animals falling apart into pieces with the particles generating. I also put a point light in the middle, assigning a glass material to achieve a more special visual effect than only breaking the model. And if the video is rewound, it also shows a characteristic of the puzzles.
(this test is also included in the APD response)
•The third attempt is also made by Blender particles. I use many different particle features to let the particles stay on the tentacles’ surface after they are emitted. I used a force to guide the particles’ direction, and turbulence to create randomness. However, it does not have a pleasing outcome that the particles always proceed to the model before they come back and situate on the mesh’s surface, so I turned to another method. The ideal situation should be the particles perfectly attached and rolling on the tentacles’ surface instead of bursting out.
By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 24/10/2022