What am I doing and why?
Creating creature concepts for walk cycle animations, from drawing concept art to sculpting and animation. Working to create multiple run/walk cycles for a creature. Scope might be one skeleton for now
I want to try and experiment with creating different types of walk cycles, for creatures. To learn how to show personality through movement. I think my animations have lacked a sense of fluidity in the past and in doing this exercise I hope to refine my technique. I also feel that learning to show personality in this with basic movement will help when it comes to more complicated animations in the future.
Who else is doing what you’re doing in the field?
My field of work belongs heavily to the creature concept and design world, which has a hold in both games and film media.
Also looking at animated features is a good way to frame what I want to do – work like Pixar’s The Good Dinosaur (2015) and more realistic (for the time) work like walking with dinosaurs.
RJ Palmer as a creature designer and concept artist, his work has been used in feature films and turned into animated characters. I think this applies to my work not because of his particular art style but rather because of the way his work captures the real world and uses that to inform his fictional designs (like realistic Pokémon).
How will I work?
Experiment with character concepting. Try out different creatures/ dinosaurs/ animals. Figuring out what I would like to animate and what forms I feel interesting. Experiment with proportions and styles realism/cartoony and then move on to sculpting experimentally.
Creating different walk cycles each week that can blend into a cohesive piece – to show changing personality.
How will I make the work?
Using photoshop to do concept work and sketch out things. Taking that as a starting point and using Zbrush to do the character sculpting, and using maya to retopo/rig and animate.