Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Working from home today, corrupting animation sequences through an MX50 with feedback, dirty outputs and an analogue TV. This is in order to create more believable corrupted/glitched transitions and breakages in the the motion graphic segment and the introduction/overloading of 2D/3D loop assets before moving out into the "sleep dep world" environment.

About This Work

By Timothy Dwyer
Email Timothy Dwyer
Published On: 12/10/2018