Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Research methods task in week 1 response...


It's probably lame, but this is my first attempt to break down a topic and come up with a question out of something that piques my interest and I'd like to understand more, or may be just question it.
 

It's about how Japanese animes make exaggerated actions look so convincing that instead of qustioning the physics of the presented piece, we look at it with awe and understand it. It's amazing how the creators manage to not only convince us with what they are making, but also take us through their imagination andmake it so comprehensive in terms of a commercial practice.

Does that make sense? lol.

So I guess my question here is 

How do they make exceptionally unrealistic physical actins appear digestable/acceptable?

About This Work

By Homie
Email Homie
Published On: 07/03/2018

academic:

context

mediums:

written

scopes:

minor work, sketch

tags:

Self Assessment, Sketches, drawing, ideas, research