Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

New features:

  • Added a short period of invincible time after recovering from being shot/ stepped
  • With an animation of shield
  • To avoid spam kill problem raised by Jeremy & Yao
  • Limited the maximum speed of the character
  • So that the character won’t accelerate infinitely
  • The players can control the landing of the character more easily after a long fall
  • Make the flashing platforms’ image remain there after the platform disappeared
  • Add effector to all the normal platforms to keep the consistency

Playtesting & problems:

  • Usually get big laughter after the playtester saw the jumpscare when the character got shot
  • Better show the number of bullets left on the screen for better strategic planning
  • May make some changes when the level has changed/ going to change
  • Better indication at the last level of tutorial

Yao:

  • There's one minor bug I've noticed, one player can actually sit on top of the other constantly if the position is right (or wrong lol), which leaves the latter stunlocked, but this looks only possible if one of them is static. 
  • Also at the result screen, it would be awesome to have some sort of response from the player character, maybe the loser explodes to tiny bits or simply turned into the stunned animation

Jeremy:

  • I'm enjoying the control of the player character more in this version - especially in the jumping. 
  • At the moment it seems that I can't jump when I go into the slide animation on the rotating platform. 
  • Also, it looks like you can spam kill an opponent - fire at them multiple time, they die multiple times.
  • Finish one jump scare first before the second one pops up
  • Though I do rather like the death animation - though i suspect it's a placeholder.
  • Outline, cut out the background for the jump scare
  • Different backdrop for different levels
  • Variation in the visuals
  • Different visual backgrounds
  • Ending - reward animation
  • Cover
  • AI player for solo play, may try a random AI

Sdust:

  • The limitation of rotating platform is very good.     
  • You should keep the "Disappearing platform" visible although it is disappeared. So that player can know there's a platform and they can jump to it in a right timing. Otherwise they must memorise the position which they will prefer to ignore it.     
  • Rigidbody on character causes character's velocity keep increasing when they are falling. That must be fixed and character should fall in same speed so they can catch the timing and move to other platform correctly. Get your character rigidbody2D in any of script in your character (Movement is better)     

     

  • Add this line in FixedUpdate. You can change 2.0f to any value you want. This is the max speed of velocity
     rigid.velocity = Vector2.ClampMagnitude(rigid.velocity, 2.0f);
  • I found you added platform effector on some of normal platforms.  But not all. That sometimes confused me. I think it is still good to change the texture to help player know what kind of platform they can jump through. (Like the level below. Top platform doesn't has effector but other 3 have)

Chris Jones:

  • This looks like it will be a lot of fun to play the look of the solid platforms reminds me of Alex Kidd
  • having not seen the previous versions of this what i would say is that i think the movement and jumping feels fluid, but with moving platform it feels strange that you slide of at the same speed as you can run up it
  • I agree a previous comment that you should keep the disappearing platform in the  scene and 
  • I would also consider making the speed of the disappearing/ reappearing of the platforms more random as at that the moment it to me that it is to easy to predict this

Reflection & suggestions:

  • The jumpscare worked well in giving some surprise to the players
  • Work on the victory animation to reward the winner
  • Should add an indication of number of bullets left
  • Change the background of the level
  • Add an instruction when it reaches the last level of tutorial
  • Add indication of the change in level in a few seconds
  • May work on the moving speed along the slope when there is enough time
  • May work on an AI for single player for the EXPO

Useful links:
How do I change the transparency of objects?
https://answers.unity.com/questions/863381/how-do-i-change-the-transparency-of-objects.html

Fading out using render.material.color.a +=/-= doesn't work
https://answers.unity.com/questions/60453/fading-out-using-rendermaterialcolora-doesnt-work.html
 

About This Work

By Margaret Wong
Email Margaret Wong
Published On: 10/10/2020

tags:

studio3