1.Taiwu(太吾绘卷)
This week, when I exchanged ideas of games and animation design with my friends, he recommended this game to me. This game is produced by a team of only 3.5 people in China, and the content is only 30% of the martial arts independent game. In the case of almost a few core forums for simple publicity, the game is sold before 24 hours on the first day. Out of 30,000 sets.
It‘s difficult to summarize ’Taiwu‘ with an accurate classification. Players can build a character of own and choose a place of birth. After a simple prologue plot, beginning to explore freely in the world of Jianghu.
In fact, although it is an independent game created by a team of 3.5 people, the setting of this game is extremely complicated. This is due to the powerful freedom of this game. If you like martial arts fighting? Then the game has allowed players to kill the Quartet for ten and a half months. If players like farming? Taiwu Village in the game can form an industrial chain from a rundown village. In the end, it became a large town that was completely self-sufficient, and people from all walks of life came to it. If you really don’t want to play anything, players can also delve into the "card game" in the "Taiwu-Fighting Cricket(Cricket fighting is a hobby and gambling activity involving the fighting of male crickets and nurtured by Tang Dynasty emperors more than 1,000 years ago, and later popularized by commoners).
This game may not be fun if it is not a fan of martial arts novels. So the evaluation is polarized. All the texts in the game are extremely sophisticated, and they are all orthodox martial arts styles from beginning to end. Under the similar settings of various mainstream games, works with martial arts fiction as the background need immersive creation. I understand that the game creation team also hopes that players can find their own martial arts world and write their own martial arts stories. The plot is that the player composes his martial arts narrative biography.
2. Life is strange
"Life is Strange" is a narrative adventure game created by SE and DONTNOD Entertainment.
This is a story about time. I think that if I want to summarize Life Is Strange in a few words, it is: art, music, plot, and playability. Whether this game its set, soundtrack or plot, it is so comfortable for me to play. Each character inside has a distinct personality trait, and the plot is interlocked from the beginning of the first chapter. It is entirely a game to watch a long movie. Each of your options will affect the next plot, so there is a strong sense of substitution.
This week CPS just learned the theme of time as material. In the game, the protagonist Max has the ability to look back in time, which can give you the opportunity to change your choice or go back to see the dialogue that was ignored before. I think that the setting that controls the time is an outstanding setting no matter whether it is narrative or interactive.
By Shika X
Email Shika X
Published On: 25/04/2020