Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This is one of the last shots left, and as I proceed, I grow more familiar with the human anatomy and realising the fact that understanding it doesn't help unless practising(it correctly) more. I've redone each and every scene, and what's left is to get this project over with while I do more live drawing. 

Also it's a pain not having a character sheet to keep the consistency of the human figure, which again raised the question why is it necessary. It is important now for me to be able to figure out what really impacts the project during production, as I believe such limitations(character/linework etc) are simply hindering the practise, as they draw my attention to a more rigid and less fun standard which seemingly ties to a more tidious and uncreative process full of self doubt(in other words, a learning progress). Regardless I should really draw more outside of the project and git gud.

Defering studio 3 gave me a chance to rearrange my time and finish the project before I resume my study, providing a vast amount of time to practise, read and watch. Also it means I wouldn't be restricted by deadlines and have the patience to make changes anytime.

It would be great if anyone PM me any feedback through Facebook, Discord or Microsoft Team!

About This Work

By Yao Shunyuan
Email Yao Shunyuan
Published On: 25/03/2020