Core game mechanics:
● Player A tries to reach the goal and Player B prevent Player A from doing so
● Player A - different movements for different states (fox, eagle & frog) of the character
○ Fox: walk, jump, couch
○ Eagle: flying freely
○ Frog: walk, double jump, swimming freely in water
● Player B - introduce some traps and monsters with different movement patterns into the
level instantly
○ Bouncing/Walking?
○ Flying
○ Runner (move at a high speed towards the player)/ Patroller?
○ Static spiky trap
*** Graphical assets are downloaded from the Unity asset store for free.
By Margaret Wong
Email Margaret Wong
Published On: 06/08/2020