Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

One major issue with my animatic was that it was fairly sparsely populated. To address this early on, I decided to do a quick character design exercise, where I laid out rough and random shapes and let the characters suggest themselves. They are mostly of a similar mood, as I want to fill my animation with disinterested, self-absorbed business-y characters. To be continued!

About This Work

By Evan McInnes
Email Evan McInnes
Published On: 30/07/2019

academic:

production

mediums:

illustration

scopes:

sketch

tags:

AGI Studio 3