Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

The audience will see a short instruction before getting inside about getting a real flower that they will find in the room, and follow the instructions holding from the flower.

Once the audience arrives at the place, they will see some instructions about going and taking one of the real flowers inside the room, and follow the instructions holding from it.
The audience will interact with the flower and the other objects for a minute and a half, and then they will have 30 seconds to locate what is left of the plant.
They have three options:
- Ropes: TAG Flowers
- Glass Recipient with dry petasl: TAG Petals
- Glass recipient 2: with dry stem
The last two options are when the person destroyed the plant, which will generate a negative response in the 3D animation.

Due to it wasn't evident the instruction with the ropes, besides the tag, I also added some flowers made of paper to the strings which represent strength and stability. The material used is as a complement to the papercut heart.
The flowers that the audience will have for interaction will be real to represent a more frágil and realistic interaction with the destruction or protection from the audience.

I also added a bit more of flowers and leaves in the digital 3D model.

About This Work

By Valeria Wolff
Email Valeria Wolff
Published On: 23/09/2020