Perspective is a visual phenomenon. In perspective, in order to solve the problem of
summarizing all three-dimensional images on a plane, a transparent plane is placed upright
between the eyes and the object, through which the scene is observed and depicted. The
image formed when the line of sight intersects the projection plane is called a perspective. As
a concept of expressive design, perspective is widely used in painting, animation, game,
architectural design, industrial design and other fields. However, there is little research on
combine animation with wrong perspective, Therefore, I wonder what life would be like without
the right perspective, how it would be different from the way we live now, and how the world
would feel to us visually without the right perspective. Therefore, I intend to use
two-dimensional animation to explore a world view with a false perspective relationship. A
painting in this area painted by William Hogarth in 1754 shows the wrong perspective logic. In
the picture it shows the twisted house, a crow as big as the tree, two people talk to each other
in an impossible way. Although the scenery in the painting exists in real life, it presents an
unrealistic state due to the wrong perspective relationship. So the project will focus on how to
use the wrong perspective to create a playful and interesting scene in the end.
By Rui Liu
Email Rui Liu
Published On: 20/04/2021