Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Another iteration of my motivation and significance of the Minor Project after getting feedback from Week 2.

Inquiry: How could I portray the different tribulations of object interaction and character transformation within the silhouette art medium through the use of principles of animation?

Motivation:
Because I want to find out why/how: I could effectively portray the strength of a character and the weight of an object through silhouettes and caricatures without the aid of facial expression or dialogue. I want to see if I can properly emanate the feeling of the actions taking place on screen.

I believe this minor project would be a good opportunity for me to coerce myself to revolve an animation around the technique rather than the concept. It also gives me the liberty to confront the ideas permissively. Hopefully the project will allow me to address the problems I have in my animation or the bad habits I fall into that inhibits my growth.

Because my canvas and tools involves playing around with a shadow figure without needing to worry about the minute details of facial structure or character design, it gives me a lot of free reign to just express the principles of animation without the limitation of other artistic mediums.

Significance:
In order to help my community of practice understand: the importance of staging, anticipation, posing, follow through/overlapping, and timing. To show its significance where it can allow the audience to relate by tapping into their past sensory experience with similar objects of their own interaction. To portray how it can be universally appreciated by other mediums. Incorporating my own methodology in how I would utilize the principles of animation to embellish what would normally be a basic premise and make it unique to me.

The use of silhouette animation also allows me to pay close attention to negative space and its significance. I never really put much thought into it in my prior animations but because now that the animation is all monotone in color, it becomes more ambiguous which forces me to focus heavily on the poses in each frame so that it can still be identified as a character and not one black glob. Practicing the use of negative space in the most basic form of silhouettes will be a nice way to undergird my understanding of this technique and undergird it.
 

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 19/03/2018

academic:

context, production

mediums:

animation, illustration, written

scopes:

minor work

tags:

Studio 2, storyboard, Week 3, Rough animation, Inquiry