Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Creating a framework for my AGI Studio 2 project with the layout given by Matt Riley.

Topic
I am making a: 2D animation

Motivation
Because I want to find out why/how: I could effectively portray the strength of a character and the weight of an object through silhouettes and caricatures without the aid of facial expression or dialogue. 

I believe this minor project would be a good opportunity for me to coerce myself to revolve an animation around the technique rather than the concept. It also gives me the liberty to confront the ideas permissively. Hopefully the project will allow me to address the problems I have in my animation or the bad habits I fall into that inhibits my growth.

Significance
In order to help my community of practice understand: the importance of staging, anticipation, posing, follow through/overlapping, and timing. To show its significance where it can allow the audience to relate by tapping into their past empirical evidence with similar objects of their own interaction. To portray how it can be universally appreciated by other mediums. Incorporating my own methodology in how I would utilize the principles of animation to embellish what would normally be a basic premise and make it unique to me.
 

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 12/03/2018

academic:

context

mediums:

written

scopes:

minor work

tags:

Studio 2, ideas, Week 2, Project Enquiry, AGI