PDF Link: https://docdro.id/V84icoy
INQUIRY:
How can a 2D platformer game be developed for interactive projection-mapping?
TOPIC:
I am making a prototype of a 2D platformer game, projection-mapped on physical 3D space.
The game is focused on player movement, traversal, and exploration.
MOTIVATIONS:
• Because I want to find out how a 2D platformer game can be developed for 3D projection-mapping,
and how the aesthetic relationship between projected light and physical space/objects affect the interactive experience.
• There are no, if not barely any interactive projection mapping works that involves Unity and a 2D platformer game experience.
• An extension from my MAGI Studio 1 project, and to develop my technical skills in Unity, and game development.
SIGNIFICANCE:
• In order to help my community of practice understand how 3D projection-mapped space can be used as a canvas for spatial augmented reality, which expands on how people experience gameplay and physical space.
• To document and share a process of game development within Unity focused on projection-mapping outputs and techniques.
REFLECTION: It took me a painfully long time to zero-in on what I wanted to do for my Studio 2 project. The mind-mapping and research for what's being out there definitely helped, and it resulted in gravitating towards extending my ideas from my Studio 1 projects on interactive projection-mapping. I am both excited and challenged with the potential of my inquiry, which I intend to develop further through constant iteration, experimentation, consultation, and sharing my ideas with peers. I have yet to create a fleshed-out theme or narrative for this project, and it is something I plan on iterating and finalizing during this week.
A few things I would also want to explore through this inquiry is alternative controls for gameplay such as speech recognition, Kinect depth sensing, and the potential of OpenFrameworks
CONTEXT FOR PROJECTION-MAPPING WORKS:
It Doesn’t stop here by Sarah Capon: https://www.behance.net/gallery/54016725/It-Doesnt-Stop-Here-Research-Design
Gallery Invasion by Skullmapping: https://www.youtube.com/watch?v=APpw6ZKIQ3I
King Sprong by Skullmapping: https://skullmapping.com/project/king-sprong/
Mamoon by Ben Steer: https://vimeo.com/289059542?fbclid=IwAR1SAhmhD66zp7ONLUz9umcUH7SNHLmIM2EImMz5gAvfH1fUK6kFBt40Kuw
Tiny People Tribe by Motomochi Nakamura: https://www.youtube.com/watch?v=A-La3NgO9Bw
Planet Triage by Cody Haeley-Conelly: http://projection-mapping.org/articles/
while(){}; by Brent Watanabe: http://bwatanabe.com/while_2017.html
By Carlo Tolentino
Email Carlo Tolentino
Published On: 30/07/2019