Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Last 2 weeks, I edited both Multimush and TBM bug a lot to try to make the game more stable and add more features that player can change. I also worked hard on bug fixing for my project. When I tried to add those new features but I found many bugs that I didn't noticed during folio 1, so I have to fix them before move on.

Generally, I made these changes:

  1. Added moving features of the Pendulum, make the base of Pendulum able to fertilize Multimushes (double the growing speed).
  2. Added sense range for the TBM Bug so that they will move to biggest mush nearby instead of just moving randomly. This feature combine with the Pendulem's fertilizing feature will make the bugs tend to move to where the Pendulum is, i.e. the pendulum feeds mushes to attract bugs (a trap), so it can eat the bugs.
  3. Added initialized settings that can change the number of mushes and bugs at the beggining of the game. It make more sence than before, player could try much more possiblities.
  4. Changed some intial settings like the day/night cycle is defaulty not visible now. I think it will make the game more comfortable to play. Player can open it anytime if they want.
  5. Fixed some bugs like the mushes won't always grow vertically now. I designed it this way but the bug makes it always grow vertically, I finally found the reason last week. I also found some new bugs and fixed, one of them is a new reason that caused the bugs reproduction immidietly after born and kill the computer......

About This Work

By Deno Zhang
Email Deno Zhang
Published On: 10/05/2020