Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This week I looked at how to visualise a conversation. I want it to be obvious when when chararcter is speaking more than the other. 

The objects represent their participation on the conversation and the amount and more the space their ideas take up.

Currently it's a public list of 3 objects per character, of different sizes and a random chance to spawn. I want to make it a tad more complex and give different items a value that can be tracked and also create some meshes or sprites to represent topics of conversation.


Figured I'd get the basics done first though!

About This Work

By Hayley Wilson
Email Hayley Wilson
Published On: 03/04/2021