Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Folio Plan

RATIONALE: Intention

In Studio 1 I want to create a series of game/ simulation prototypes that explore the relationships people have with the spaces they inhabit and with each other. I have a strong interest in games as a medium for expressing  serious ideas and “The motivation to form and sustain at least a minimum amount of social connections is one of the most powerful, universal, and influential human drives.” ¹ Since returning to Melbourne I have become more aware of the way that large groups of people move, and would like to play with this idea. I also want to look at how we maintain connections.

CONTEXT: Field

Some outstanding examples of games that explore human connections/ movement

  • Florence

  • If Found

  • Night in the Woods

  • Cities Skylines (the cims ability to move about the environment)

 

METHOD: Conceptual, Technical, Craft & Management

Some potential prototypes would create could be;  

  • A game where a player needs to find its “pair” in a large group. They would move through a game space with other entities following waypoints and/ or flocking behaviour.

  • A game about conversations where you’re balancing how much of yourself you give. Player has set “value” and each turn places a percentage of this on a set of scales. The game will place a random value each turn. The idea is to keep the scale balanced as long as possible and also not give too much of yourself. There isn’t really any way to “win” this, just to make it last as long as possible 

PRODUCTION: Tools

The tools I would like to use are ones that I am familiar with, but would like to expand my knowledge/ proficiency with. Primarily I would be using;

  • Unity

  • Krita and/ or Photoshop

  • Maya

  • Kanban board to manage tasks

¹ Baumeister, R. F. (2012). Need-to-belong theory. In P. A. M. Van Lange, A. W. Kruglanski, & E. T. Higgins (Eds.), Handbook of theories of social psychology (p. 121–140). Sage Publications Ltd. https://doi.org/10.4135/9781446249222.n32

About This Work

By Hayley Wilson
Email Hayley Wilson
Published On: 04/03/2021

tags:

AGI Studio 1, ideas