Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

1) In his video, Skyoo discusses and showcases his experience creating levels and scenes in game engines, and reports on a number of helpful findings he has made. 
2) Skyoo proposes several ideas helpful tips ranging from which parts of scenes to start building first, the importance of scale, and the advantages of creating perspective scenes (where a camera is staged in one place, and the scene is built around this fixed perspective) over fully playable scenes, as this reduces workload and allows ideas and themes to be iterated on quickly.
3) Skyoo’s advice is extremely useful for new developers who might have otherwise fallen into common pitfalls, and offers plenty of helpful tips for faster and more iterative workflows.

About This Work

By Natasha Vranic-Peters
Email Natasha Vranic-Peters
Published On: 09/04/2020