Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
1.Rationale: Intention

I wanted to make a 2D & 3D animation, but considering my skill level I would choose to make a 2D animation of about one and a half minutes. In terms of the subject matter, my first thought was the current state of life, such as not sleeping well or waking up easily. I will probably express a state of life from the perspective of the various organs of the body.

2.Context: Field

When it comes to anthropomorphic animation of human organs, Disney animation and "Cells at Work!" by David production are the first things that come to mind and give me ideas to work with. It's also distinctly different because of its length.

3.Method

My preferred software tools are Procreate and Adobe After Effects, but in my spare time I learn some new software to better complement the motion and sound effects.

4.Production: Tools & Timeline

Software: Photoshop, Procreate, After Effect
Week1: Character design, plan formulation
Week2: The final draft of the character design
Week3: Make storyboard and adjustment
Week4: Make animatic
Week5: Find the right background music, make preview version
Week6: Make simple changes, complete

5.Outcome

A 80-100 second 2D animation.

About This Work

By Zhicheng Tong( Tori )
Email Zhicheng Tong( Tori )
Published On: 05/03/2022

tags:

AGI Studio 1