Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Created in 2015, Sheep Storm is a thoroughly experimental prototype for a sheep-centric-weather-anomaly-based-game. Development began when I accidentally made sheep rain from the sky, which turned out to be much more interesting than what I was trying to do at the time. From that point on I built the game 'straight-ahead', allowing material/technical errors and luck to take my hand and lead me through the development process. I created all of the models in Sheep Storm using my Approachable 3D Construction Tool. There's not much more to say about this except that I had a lot of fun making it.

About This Work

By Max Piantoni
Email Max Piantoni
Published On: 19/02/2018

mediums:

interactive, programmatic

scopes:

prototype