Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

1: Describe/define the aim of your research in one sentence

Different ways of discovering the player's perspective to show the players' immersion


2:what is your practise component of your research?

   Make a small game test about a fly to show the perspective of different characters.  
      

3:how will you proceed with this?(ie a project plan)

First, make a small scene first is the game's first level, then the character's route in the game is first recorded with the camera, through testing to modify the view and the role of the inadequacies.

4:what methods will you use to document your progress in your practice?/reflect on your practice(ie what forms might it take?)

Emphasize the visual effects of the character by adjusting the display interface of the game, and repeat the improvement by recording the video.


5:Are there any additional methods you will use to support/evidence your research


Supporting research methods can look for similar cases, especially in the first-person and third-person perspectives, which require different types of games to provide support points and different points.


6:Give one example of an artefact that has come from your research in the past week.(upload to the magi site)

Feral is a hunting game in which you play as a feline  animal at the first person view. This game is very similar to the game I originally imagined. The protagonist is no longer a human being, but a feline in the animal kingdom.


When the protagonist is no longer a human being, the visual impact and the movement of the character will bring different psychological feelings to the game player.

About This Work

By Yanan Liu
Email Yanan Liu
Published On: 07/09/2018

academic:

context

mediums:

written