Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

The bit where you grab the double jump. It's very unrefined though - i wont be able to properly playtest until I get the power up working

About This Work

By Sarah De Nardo
Email Sarah De Nardo
Published On: 01/10/2018

academic:

play, production

mediums:

interactive

scopes:

component work, prototype

tags:

game design, level design, metroidvania