Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

I got to finish 1 session of playtesting with the help of my friends (really appreciate it guys). I thought about uploading the video here but I should protect the privacy of the playtesters. So if anybody wants to check out how the section supposes to go step by step, please refer back to my old post before this.


Overall, the section went much better than I initially thought. We had a lot of fun, or at least I had a lot of fun haha. I gathered numerous useful information from observing the section and asking questions. Here are the answers I gathered for the questions.

  1. How long did you feel like you were playing for?
  2. Did you feel like you were making friends or enemies with the other players?
  3. Use one positive word and negative word to describe the gameplay? Please explain the reason why you use those words.
  4. What was your most favorite moment? Why?
  5. What was your least favorite moment? Why?
  6. How far in advance could you predict your opponents' moves? Is that a positive or a negative feeling?
  7. To what extent did you feel like you were in control of the outcome of the game? Is that a positive or a negative feeling?
  8. Can you explain why the victorious player won?
  9. Was there anything that you wanted to do that the game wouldn’t let you do?
  10. What part of the game do you want to change? Why?

After considering adjustments, I decided to come to this second version of the rule

About This Work

By Linh Nguyen
Email Linh Nguyen
Published On: 02/07/2020

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linhnguyen