Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Zbrush Head sculpts

I started zbrush with some hard surface sculpts (with tutorial) before moving on to characters to get more familiar with the interface and the different brushes.

The two characters were sculpt with various references, combining different element I like from different sculpts. Didn't spend too much time with the hair compaired to the rest of the characters' features.

About This Work

By Vincent Ying
Email Vincent Ying
Published On: 31/07/2018

academic:

production

mediums:

other

scopes:

sketch

tags:

character design, preproduction, sketch, studio 1