Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In fact, my original idea was to try a detective game. The background story happened in a small town controlled by mysterious people,this town had strange murders in succession. Although the players could easily find some evidence, most of these "evidence" are false, and there will be many suspects who are very close to these evidence, and some even use "suicide" to default the crime. But after discussed with my classmates, I got advice that maybe the form of animation is more suitable for expressing this story. So I made a certain degree of adaptation based on the elements I was interested in the original story.

The protagonist lies on the bed, and his dream trees and his figure alternate in the thunder. Then he suddenly woke up, staring blankly at some familiar scenes around him, hesitating for a long time or decided to go out to check the situation outside.
The protagonist staggered on the road, accidentally hit the passerby, the passerby immediately gave him a standard smile, and he also returned with a reluctant smile. When he grabbed the passerby's hand and wanted to ask something, everyone stared at him with a standard smile. He subconsciously let go of his hand and stood still. Suddenly he ran out like crazy, continually hitting people, getting the smile of others, and his smile was more and more standard.

But I realized that one problem is that I intended to express a beggar that was manipulated. If I simply told this story, I could not express this subject. So I tried to divide the picture into two parts, one part is the story itself and the other part is an eye. This eye represents the master and will express some changes in mood. And I made some attempts to express emotions with one eye.

About This Work

By Faye Feng
Email Faye Feng
Published On: 08/08/2019