Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For this week's theme, something that I took away from the presentation was when we watched 'an experimental study of apparent behaviour,' in particular the way that abstract and disembodied shapes can have human behaviours and traits imposed on them with nothing more than movement and reactive actions. I chose not to explore through my studio project because I am currently backed up in the storyboarding and animatic and haven't even started on animating yet.

 This table animation was something that I worked on a little earlier in the year but I revisited it for this week because I wanted to explore how I can expand on it with a new mode of thinking from this lecture.

The rhythm and pacing of this sequence is significant to the week's theme because after a little while of watching the animation, the table looks like it is dancing as it bouncing. The looping aspect of the gif (as we visited in the previous week's theme) adds to this, and the rhythm is made visual by the endless loop of the table

The way that this influenced my exercise of a table transforming is that I was interested in how framerate can affect rhythm and motion. What I noticed in the animation is that the most insignificant or 'blink and you miss it' frames drawn into my animation hold so much visual importance for the final animation. Slowing down the animation for the benefit of the viewer to catch every glimpsee of the gif has its drawbacks in that the animation becomes staccato and clunky. However, the 15fps version of the same animation flows smoothly, and the brevity of it does not take away the motion itself from the viewer - our brains can still fill in the gaps.

About This Work

By Hattie Read
Email Hattie Read
Published On: 20/03/2021

tags:

IOL week 3, Illusion of Life, Rough animation, exercise, gif