Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

At first I tried to draw just a blinking animation, and a morphing 

animation, but then I thought about not having too many morphing 

animation elements in my Studio 3 project, and more about how the 

transition from facial features to clock should look like , so I 

changed my production direction

So I tested animations about the eyes and the transition from the 

eyes to the clock, and the lens changes. In my animations there are a

 lot of abstract changes of facial features and transitions from facial

 features to clock.I tested the animation about the eyes, I wanted to

 transition from the eyes to the clock, I think the next shot after 

the blink is the clock is very rhythmic, but it is also very smooth to

 dissolve to the clock after the eyes are widened smooth transition 

methodThere are a lot of transitions from shot to shot in studio 3, 

and I also want to try different transition methods in this IOL class

. I also made a set of simple camera movements, from near to far, I 

paid attention to the timing of the camera movement, which helped 

me to control the camera timing in studio projects.

OUTCOME:

1 https://youtu.be/cWInQE4hUaE

2 https://youtu.be/BN2yYpKg-OQ

About This Work

By Danchen Xu (Dancey)
Email Danchen Xu (Dancey)
Published On: 21/08/2022