Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

by xile qiu

In this semester Folio1, I made some different brain animation based on the weekly theme. But based on the rubric in Folio1, I made improvements in Folio2. I set goals for myself. Use AN to create MG animations each week to respond to the weekly theme. Before this semester, I used AN's technique and stayed in simply moving the object position, size, and rotation to add keyframes to create the animation. But this semester I hope I can use other features of the software and try more other ways to create these animations' movements. Because I always have trouble with timing in animation, using the most basic add keyframe animation makes my work look less coherent and smooth. So this semester I hope I can use the features of the software or some programming formulas to assist my animations. My favorite way was the first week and the last week. The first week I used particle effects in a way that imitated the feeling of drops with particles. This opened up a new way of thinking for me. In the last week I set myself a goal and actually struggled a lot with the way to make it. But in the end, I was able to use path tracing and reverse keyframing to complete the animation I had set for myself. In week 10 when I was working on the bubble rising animation, I was thinking about the steps to make it. I usually get distracted by the production steps. So I wrote down the adjustments line by line, which allowed me to think more clearly. In conclusion, I am thankful that this semester's IOL course has brought me many gains and made me examine many inadequacies to improve.

About This Work

By Xile Qiu Selene
Email Xile Qiu Selene
Published On: 06/06/2023