Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Keywords1: History, comparison, change, AR, short animation

Keywords 2: Game, Characters, Attack, animation, weapons, occupations, abilities

Keywords 3: Robotic, Mechanical, Adorable, Future, Artificial intelligence, Joints, Character design, Motion graphics, Application

Description for moodboard 1:

I'm participating in the "Playable City" as my studio for this semester. AR might be a technique to be used to make the city more playable. I would like to try using AR animation to reveal the historial change in the function of some buildings. Since people won't stay on the same building for a long time, it has to be a short animation to show the difference/ change.

Description for moodboard 2:

I'm interested in game making as well as the animation in games. I enjoy playing different characters in fighting games because they have different movement, use different weapons and abilities. Also, all of this somehow reflect their character. Therefore, this moodboard is for the investigation on expressing different presonality/ character of the characters through their motion, weapons and ability while they attack.

Description of moodboard 3:
We finally come up with an "AR scan to collect application" idea. The players are from the future and they have to collect energy for the time machine to back to the future. As the app serves as an AR scanner as well as a time machine, an AI character to tell the users how to use the app suits the context of our project. Hence, this moodboard with many different robotic characters in cartoons and animations was created.

About This Work

By Margaret Wong
Email Margaret Wong
Published On: 07/03/2020

tags:

IOL_S1_2020