Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

EXPERIMENTS IN TIMING/SPACING AND RHYTHM

Aim

Since I’m creating a story of two characters playing Go for my studio 1 project, I would like to test out if the different timing and rhythm of the action of a character placing a piece onto the chessboard would reflect its mental activities differently.

Method

2D animated shot with keyframes and some in-betweens in TV Paint

Result

Experiment 1: This is basically the normal speed of the action of placing a Go piece onto the chessboard, without hesitating/thinking.

Experiment 2: By starting slow and creating an ‘Ease in’ movement, it makes the character seem to be still concerning as he held the piece. After he made up his mind, his action(movement) was accelerated.

Experiment 3: Starting the action very quickly seemed to be an unconscious habit of people playing Go. However, the character was not confident about where on the chessboard he’s going to place the piece onto. Thus, his action decelerated and he still held the piece for a sec after it was placed onto the chessboard.

Discussion

Throughout the experiments, I realised that changing the timing/rhythm of an action/movement could sometimes bring different messages to the audience in animation. Later on, when I moved on to the production of my studio 1 project, I would consider more about the rhythm of action that reflects my characters’ mental activities, to design the rough extremes thoughtfully from animatics. 

About This Work

By Hongyin Shi
Email Hongyin Shi
Published On: 12/08/2021

tags:

IOL, IOL_week03_S2_2021