Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

weekly exercise video link  >>click me!<<

꒰ method ꒱

  • There are many problems that come to mind when thinking of drawing water, but one of the more how it’s hard to animate water, because of how randomly and sporadically it moves. I suppose the assumption I’m making is that the movement is random and there’s no rhyme or reason to it. If I deliberately subvert my thoughts so that water does move by a set of rules that guides every form it takes, it would make the task of drawing water less intimidating. 
  • If water did move by rules, what would they be? I referenced a lot of animated gifs and actual stock footage of water and even tutorials before deciding on a few rules to animate water by. 

  1. Water moves in up and down and directional waves, I personally noticed a lot of moving from left to right. 
  2. Water moves in an intense burst before weakening and breaking off into smaller pieces. 
  3. Droplets form when water clashes with something or clashes with itself 

  ꒰ result / discussion꒱

  • Paying heed to these new 3 rules, I started animating one of the main water scenes in my animation, the waves crashing in the sky. 
  • I followed the rules and it was difficult to remember all three rules while I was animating water and there were many times that I had to go back and try to make sure all the frames were following the overall pattern governed by the rules. 
  • Dissatisfied by the waves I produced I started working on a simpler scene which was a puddle splashing as the character steps on in. I had much more success with this version and it also helped me understand where and how to break down the more complicated wave crashing animation and overall helped me get a better understanding of how water moved. 

#kaykay #kkiolwk6

About This Work

By Kay
Email Kay
Published On: 03/06/2021