Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

My aim for this week was to test out some timing for the walk cycle I did last week for the loop animations and for the jump animations that I worked on this week.

I used the same character sprite and rig from Unity that I did last week and built upon the idea of motion for my game. Using the animation tab inside of Unity, I generated the above variations of jump and run animations, playing with the keyframes and the frame rates in the timeline.

I like how the animation feels and how different the change in time makes the motion look. I like the third  run cycle from the bunch but am not satisfied with how the jump animation looks, so I'll keep on building on that.

About This Work

By Atul Shakya
Email Atul Shakya
Published On: 08/04/2021