Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Reflection

In this week I want to explore the keyframe editing of the Animation component in Unity to approach the easing effect. The animation system can bind almost all component of a game object like position, scale, colour and rotation angle. By using this feature I made a group short animation loop. During the practising, I found that the rhythm comes from the change of attributes, not only the acceleration and deceleration period of movement but also how accelerations are changed. (the acceleration speed of acceleration value) In the procedural animation, the direct change of attribute will result in a stiff movement. But if we go one layer deeper, manipulate the factor which influences the speed (like change the value of acceleration) we will make the animation more fluid and natural.

About This Work

By Chengzan Dong
Email Chengzan Dong
Published On: 26/03/2021

tags:

IOL_Week03_S1_2021, IOL_S1_2021