Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Aim

My aim was to play with the movement of different aesthetics by creating loops of three different visual elements.

Method

I started by working on the dancer loop, looking at Sleeping Beuty (1959) for reference. I did rough sketches on papaer first then animated it in ToonBoom. I then made the flower loop in ToonBoom as well, playing around with timing until I felt it had a realistic feel of blowing in the wind. I created the third loop of the snake to experiment with the space. 

Result

The results are here:

https://youtu.be/YWO7-jc9i0Q

Overall, I was most satisfied with the loop of the flower, I think the movement was paired well with the design. I think the snake has a more stylised movement and I am not totally satisfied with it, whereas the dance needs a bit more development but it was a good excercise in more complex shapes and movements.

About This Work

By Miles Colubriale
Email Miles Colubriale
Published On: 31/03/2022

tags:

IOL