Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

A self reflective character walking down the path of fake rigged animation.

-What was the main intention/focus of this weeks practice for you?

This Week I further tested how a rigged animaiton may function in 3D space, by introducing more complicated compositions and movement, while setting up a working procedure that suits me, and of course at the same time, is encouraging.

-Where there any specific technical/narrative/visual/movement or design problems guiding your practice?

That is how to apply 2D handdrawn animation knowledge into the rigged animated character, while understanding what may suits the medium better, so that the final result may perform ideal.

-How did you go about your making endeavour relating to this intention?

I do not fully understand the question, so I assume that it is asking me what did I do according to my guidance. I figured out that the working flow is highly related with the movements themselves: when I animate an object with complicated structure, they are always points that generates speed force in the subsystem,  which will determince the sequence of animation; besids, there are things that's interesting in terms of "cheating", say, fixing frames after layers(composed of looped animation) are set.

-How successful were you with this practice? How do you know?

 It is rather convincing, from the feedbacks. Still, people can tell the animation needs more internal structure, and how the limbs look unatural because of lack of joints.

-Have you come across any new related works that inform your larger IOL project for the semester?

Not really, I am still working on it. Though I would look into stop motion animations by Yuri Norstein, since they are generated in a more or less less similar method( stop motion + hand drawn).

-What do you need to iterate further or reiterate in terms of your past practice in coming weeks?

I'll try to make more complicated animation with this method, also increasing the number of joints and more coherent meaning in the character.

-Describe one insight you have had about your practice this week?

It's not really related with the topic, but I found out that this method adapts really well to an moving character with complicated body composition, which can be a form of expression itself, allowing more details. But this seems to be more of an aspect of illustration, instead of something animated.

post to the MAGI website and tag with  IOL(2019) week 09 

About This Work

By Yao Shunyuan
Email Yao Shunyuan
Published On: 05/10/2019