Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

I spent a lot of time on camera animations this week. The coughing shot at the beginning was still the one I wasn't happy with, and I cut out 20 seconds of it in hopes of making the rhythm better. In addition, I also added the time of the mechanical claw getting into the screen earlier. When the main fish fell into the jar, (the parallel shot of the fish) I also increased the speed and tried to make the rhythm faster. In addition, when the main character fish turned into the injured fish and the dying fish at the end, I added the animation of the main character fish. Hopefully, viewers can read its desperate response. For the final scene (many fish in separate jars) I used MASH to animate each fish.

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About This Work

By Zhang Jingyi (Vida)
Email Zhang Jingyi (Vida)
Published On: 24/10/2022