Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

On this week me and my coder also started working on the new world mechanics, for this week the challenge would just be to make the character be able to move around the world.
One of the problems we found at this stage was an issue with the cameras, since the planet is rounded, the camera started shaking after following the character for an extended period of time.
By this week I was still having issues with the cameras, which is why I decided to look for a tutorial regarding spherical world creation. This solution, while it worked, it made the controls feel a bit awkward. So I kept looking for options.

I talked to Sahaj and he gave me advice on how I could switch between different cameras so that I could look at the planet from the player’s PoV, and also see it in full mode from the distance.
At this point, we decided that we would only add a scroll in and out option, this worked very well and it was very easy to just explore around zooming in and out as much as the player wants. 
This function worked the same for the character and with the item placing. 
After some testing, however, it was pointed out that most people wanted to see the character’s face, as they didn’t reallt understand what is is they were controlling. 
There was also a desire to be able to see the entire planet.
This is why I added three different camera perspectives, the user could switch betweenthe three modes to see the character from the front, as well as the entire planet.
I also added a scrip that I had tried to develop before, to make the camera spin around the character, I wasn’t able to add it to the character, but I was able to add it to the full  planet view mode.
This added a huge amount of movement, and granted a whole new perspective to the game.
The final touch consisted in adding a 3D set of stars, these really brought more movement, as everytime the character moved, it seemed as if the entire stage was moving along with it.
These last few touches really helped me bring movement to the game, eventhough most of these aspects are static, when working together they create an illusion of animation and movement.

About This Work

By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 03/06/2019

academic:

background

mediums:

written

scopes:

major work

tags:

IOL, IOL(2019) week 09, Illusion of Life