Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Here is my next iterative cycle of my minor project. I tried to create a sequence where each action one-ups its predecessor so that the animation feels as if it is constantly “evolving”. I want to engender this feeling because it falls into the feedback I had gotten of having the animation be transformative. By exponentially increasing the magnitude, it engages the audience for a prolonged duration and gives a sense of progression within the project itself. I need to keep evolving the animation in this regard.
I have gotten some feedback from Studio 2. One thing I need to start doing is elongate a few sequences of the transformed entity so that they leave more of a presence and imbrue their character trait on the screen longer. I also need to stop having the character remain a certain scale. As he consumes the boxes, he should also increase in size to visually represent growth. I did however showcase the increase in his strength by having him toy with more boxes with relative ease, something he could not do during the beginning of the animation.
 

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 11/04/2018

academic:

context, production

mediums:

animation, written

scopes:

minor work

tags:

IOL, IOLW05, Week 5, iteration