Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This is the extended exercise week 3.

I was tried to present exhausted by lots of squares dropping on the red one. The first version was simply dropping, and the pressure was not presented at all. Then I improved the timing of dropping in the second version. The box above seemed heavy but there was not exhausted. In the third version, the red one was squeezed and it appeared tired. With each box dropped, the emotion of the red one is gradually obvious. However, The speed at which the box fell was too stable, causing the animation looking dull. So I changed the timing to enhance the feeling of exhausted in the fourth version. It was hard to say that the red one is tired but not exhausted. So I corrected the animation again. I added a little bit shaking on the red box and I forced the red box to be squash totally. I was satisfied with the fifth version, even though it still could be improved.

About This Work

By Wayne (Cao ZhuoWei)
Email Wayne (Cao ZhuoWei)
Published On: 04/04/2019

tags:

IOL