Antichamber (developed and published by (Demruth) Alexander Bruce, 2013) is a first-person puzzle game where the world changes based on your current observation. Some of the puzzles included a deformation of the space around you, and I wanted to experiment on that.
It’s kinda cool, to be honest.
I want to create a sample demo in Unity where the floor moves dynamically around the player.
The outcome will be a demo where a third person character will be able to walk straight in a world that changes shape around him, featuring different experiences.
I've created a little demo where a first person character can only walk straight, demo-ing how the environment can change shape around the character location.
At first, I wanted to use a third person character, but was unable to do so since Unity's standard assets didn't provide a third person character WITH A CAMERA. My solution to this, on the top of the first person character, was to add a second camera at the bottom corner left giving a better insight at what's happening.
I've made a total of 5 samples, all using the same modular script but with different features. I've also used the animation curve to add more flashy effects, especially on the last sample.
No body allowed!