Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Context

Antichamber (developed and published by (Demruth) Alexander Bruce, 2013) is a first-person puzzle game where the world changes based on your current observation. Depending on the angle of viewing places, your current path or your view angle, the environment appears to change.

Monsters, Inc. (Directed by Pete Docter, Produced by Pixar Animation Studios and Walt Disney Pictures, distributed by Buena Vista Pictures, 2001) is a children movie where monsters come and visit children via an extended door systems, each leading to a closet or door in a child home. I want to use this idea to create doors which will lead to unexpected places just by stepping in them.

Method

I want to create a quick game prototype in Unity, using stencil shaders and a first person view character. The idea is that the player will be provided several doors, which each lead to another world once stepping in them, using a smooth transition (on the same scene).

The scene will contain 3-4 doors all located at a single location. The player can freely walk into them and out of them. In each world, the player can find an object and bring it home, placing it on a holder. When placed on their podium, the podium gets affected by their origin.

Response

At first, I wanted to achieve something similar to Antichamber, with smart teleportation gates (which is why there's a gate doing nothing on this video), but ended up facing way too many technical issues, and figured that this got this assignments out of scope, and reconsidered the idea.

So instead, I just created a quick demo where a player finds an objects which allows him to see new objects from another world. And that's basically it, really.

In technical terms, it's an expansion of last week's demo using a similar technology (stencil shaders), except that this time, it's as a player mechanic rather than for pure display purpose.

No body allowed!

About This Work

By Hizi
Email Hizi
Published On: 28/03/2019

academic:

play

mediums:

programmatic

scopes:

sketch

tags:

CPS, CPS Week 3, CPS Week 3 2019, Unity