Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

It's a fantastic journey to film making. 

thanks Sahaj for taking the picture.

Theme:

Forces

Context: 

Forces are somewhat a restriction, a rule or a condition as my understanding toward artworks production. Due to the development of technology, the limitation of animation is gradually decreased. 2D animation is a traditional approach to conduct animation. In the earlier era of animation, the concept of 2D was not even existed. To create animation under a variety of limitation, artists always figure out a way to manipulate animated characters acting, like shadow playing. In the lecture that Max has presented, Nintendo artists have created impressive background music for a bunch of famous games, even though the function of hardware was limited at that time. It's great evidence to prove that the hardware could never be the stumbling block to the progress of the animation. There are three rules that I picked from the magic hat: 

USE ONLY PAPER

NO LOGIC/ UNEXPECTED

USE ONLY HISTORIC FILM FOOTAGE

Two websites were provided to use as references: 

http://historicfilms.com/

https://archive.org/

Special thanks to Evan for providing these links above.

References: 

https://en.wikipedia.org/wiki/History_of_film

https://www.britannica.com/art/history-of-the-motion-picture

https://blog.scienceandmediamuseum.org.uk/very-short-history-of-cinema/

Method:

Because of three rules, I tried to figure out a way that can exhibit my idea under these conditions. Initially, I thought it was impossible to combine the rule of only use paper and only historic video footages allowed together. Later I had an idea which if I draw every frame on papers and then I capture them as an animated sequence, it could be a perfect approach to solve the difficulties. On the one hand, I will have a chance to experience a traditional way to produce a film, on the other hand, the chain of restrictions will not be broken. However, even a 15 seconds fragment also contains 450 frames, which means it could take a long period. So I decided to print it on paper and do the same process on this project. 

The link below is the footage I used to create the short video.

https://archive.org/details/AtomBomb1946

Response:

There is no edit after each photo being captured. In addition, to create an atmosphere of handmade film I didn't cut every photo perfectly, which result in the constant flashing around the main picture. Well, I believe it's in the acceptable range. The yellow tone of the picture is caused by the light in the studio. The video reminds me of a person, Christopher Edward Nolan, a great director who never use CG on his work. It's not that he doesn't like CGI or 3D. The most important thing for him is that his movie is as real as possible, whether it's TDK Trilogy, Inception or his other projects. He wants the audience to fully see the scene they are watching. The Dark Knight Rises is one of my favourite movies. From the no gravity room in Inception to the multiple dimension space in Interstellar, a more real world
Regardless of the top CGI, we still feel that we are watching computer generated. 

https://screenrant.com/christopher-nolan-imax-3d-cgi/

About This Work

By Wayne (Cao ZhuoWei)
Email Wayne (Cao ZhuoWei)
Published On: 08/05/2019

tags:

CPS