Initially thinking of creating something similar to the day and night cycle in games. But somehow my focus shift on the melting candle.
Game’s day and night cycles.
Stardew Valley: 17 minutes for a full day cycle.
Breath of the Wild: 24 minutes for a full 24 hour In game
2D animation using Procreate to Illustrate a melting character
Speaking of time, my animation was Inspired by the concept of time In video games. With the examples that were given throughout the presentation, I wanted to simulate the same feeling through my animations.
During this week, I was also exploring Ideas for my Studio 1 and It happened to be the many things that my character could do (or could be) while she stands on the edge of the pier. I wanted to animate something that would come of as a surprise for the viewers. I decided to make the character melts. Looking at something slowly melting, for example, a candle, would usually indicate that a certain time has passed. Hopefully through the slow phases of her melting to nothingness could give off the same sense of meaning of time for the viewers. It could be a few seconds for us, but to have the character melts off all of her features, it must've been a long process in the character's situation.