Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

Character and Place - to make use of the environment and characters 

Context

Guildies - https://youtu.be/CZzbx5n7jNM

How to create clay scenery - https://youtu.be/ybNQ16A7ukE

My initial thought was to link to different scenarios through clay model by using the surroundings, the context of clay scenery and animation produced by Guildies encouraged me to relate characters with surrounding place. 

Method

I will use the environment around to depict an illustration using clay materials found in the CPS class and illustrate a scenario of an Extra-terrestrial, looking at humans climbing up the mountain (in this case used the wooden branch present in the class), whereas another beast is about to attack the climber who has already reached his milestone.

Response

Playing around with the clay model I observed a wooden branch kept aside right next to the stationeries in the CPS Class room,  using the context of what Max explained in the class to fuse both character and place to see what can be achieved, I researched few clay scenery tutorial, one of them was from Howcast channel in YouTube. Inspired by the same, I worked on a scenario by creating characters out of clay model and utilised the wooden branch as a mountain for climbers who are under attack by an Extra-terrestrial beast above it. 

About This Work

By Arindam Chowdhury
Email Arindam Chowdhury
Published On: 31/03/2019