Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
Week 1 - Observation
The main idea I observed in the first week was to explore the two-sided nature of the world as a student of learning animation. I know that every beautiful and beautiful painting is done by the tools at hand. But if our world is actually made by people in the painting through painting, I mean, in fact, we are the people in the painting. This is a kind of opposite thinking. Usually the animation will be the first time to consider whether the animation is smooth, and whether the narrative is clear. But if we think of it as a world, then a lot of things can be expressed normally.

Week 2 - Tinker

http://magistudio.net/work/cps-week-02-tinkering

The way I patched in the second week was to create a small animation where a task climbed out from the bottom and wanted to take out his tools. But he was too heavy and he fell. My initial thoughts were very simple. I just need to give the characters a moving point. But after thinking about it, why can't the hammer have its own ideas? The protagonist wants to pull the hammer out, then I let the hammer not want to come out. Wait, a simple two-dimensional space can only express the basic movement of an animated character, so if I extend the 2D animation, make his range of motion a fake 3D space. So, finally I finished this work.
Week 3 - Materials and Found Object

http://magistudio.net/work/cps-week-03

I am really awesome about the material of the third week and the objects I found. I have a lot of ideas, I think about stairs, desks, homes, streets, etc. But I have to think about it. Isn't the partner that I have been using at my hand is not my iPad? Although I did not collect large items, for me, our world is like being drawn by the other side of the world. So I see the iPad as a cage with lots of people and things. My task is to discover one by one and save them. This is a small bedding for my studio work.

Week 4 - Place

http://magistudio.net/work/cps-week-04-place-1

In the 4th week, according to my research in the studio, my thoughts on the place, the first time I entered my mind was a little girl. I have a lot of ideas in an instant. Finally, it was fixed in the sea. At first, my idea was that a lonely and troublesome street wanderer couldn't help but fall in love with this beautiful place for the first time. Later, my idea of ​​the place was to price a little emotional. So I turned to the beginning of black and white to express the despair and loneliness of the girl's heart. In the end she saw the sea and walked in to regain color. I hope to express people's longing for good things and a different world after emotional satisfaction.

Week 5 - Object Oriented Ontology

http://magistudio.net/work/cps-week-05-objects-are-not-exhausted-1

In the week 5, I created an illustration of a smoking frog in painting. The reason for this is because it can be seen in the interaction between real humans and non-human objects. Non-human species are being severely damaged by humans. At the same time, considering some problems, I expressed the frog with a blackened look through a somewhat ironic approach, but the frog's eyes still maintain the original color. I hope to express a new perspective through this.

About This Work

By Hao Yue
Email Hao Yue
Published On: 08/04/2019