Character, Place & Simulation Week 9's Class Activity
Creating the perception of a Day and Night cycle
In relation to my major project for MAGI, I used this task to better formulate a plan of how my game's day and night cylce might take shape.
My audio videogame is based within rural Australia, I needed to keep this in mind when listing the different Foley and Ambiance sounds that would be sourced to form the scene. It is paramount that the individual pieces of audio fit for the setting, perhaps more so, for this project as it is entirley audio.
Taking pen (or pencil) to paper, I began jotting down the first things that came to mind, when I thought of Australia's rural day and night sounds.
Some examples inclued the noting of different common australian animals;
Day;
Night;
Constants;
My response is the scanned image of my 'Time Audio' list, as described above in the 'Method' section.
By Maeskye Trigg
Email Maeskye Trigg
Published On: 19/09/2018
Audio, CPS, Project Ideation, s3490713, CPS Week 9, Time as a Material